Perspective Guides: How to Draw Architectural Street Scenes

how to draw architectural street scenes header

Have you ever had dreams of becoming an architect? Do you love to draw street scenes that incorporate buildings? I created a quick guide on how to draw a full architectural street scene like a speedy master. Don’t worry, architectural drawing isn’t as hard as it looks. It’s all about paying attention to the world around you and capturing the essential details to create accurate real-life scenery. This quick guide will get you drawing beautifully articulate and expressive architectural street scenes. Before you know it you’ll be sketching panoramic views of majestic buildings and scenery just like the pros.

Know your architectural styles

It’s always hard to visualize the full composition of an architectural street scene right off the top of your head. It is important to be considerate with every detail in your drawing for it to make sense. The first step to drawing a life-like street scene is figuring out what mood or atmosphere you want to showcase in your architectural street scene.

Let’s start with the buildings. There are several types of building styles gathered together under three main branches: Classic, Modern, and Post-Modern. You can do some web surfing research (the Royal Institute of British Architects site is a great place to start), find what makes each style unique, and do some thumbnail sketches.

classical-architecture-sketch

Classic style architecture includes buildings decked in ornamentation like the buildings of ancient Greece and Rome. You might want to throw in some columns, arched windows, decorative pediments, domes, and distinctive classical moulding.

 

modern-architecture-sketch

Modernist style architecture is the complete opposite. It features un-ornamented boxes that are very rigid and volumetric. Think boxes on boxes on boxes, and you can’t go wrong with this style.

 

postmodern-architecture-sketch

Postmodern architecture is known for its eccentric details. Postmodern architecture plays with the ideas of both classic and modern architecture. It borrows from the previous styles, often creating strange and bizarre buildings that can combine the lessons of the previous styles.

Adding your elements

Next are the characterized elements that tell the story of your scene. Take a walk around your neighbourhood and observe the buildings around you. You can draw inspiration from the places around you by observing the elements that are significant to a place in real life. Here are a few examples of details to consider in various settings:

cafe architectural street scene

Cafe Scene: A cafe scene might include tables and chairs, outdoor patio umbrellas, plant pots.

 

boardwalk architectural street scene

Boardwalk Scene: Boardwalk scenes can include large walkways, bicycles, trees, beach houses, and a sweet view of the ocean.

 

marketplace architectural street scene

Marketplace: A marketplace scene might have canopies, food stands, tables, hanging baskets, and busy people.

Using the Perspective Guides tool

Say goodbye to long nights with your scale ruler. SketchBook Pro takes the pain out of drawing perfectly straight conserving lines with the Perspective Guides tool. It features a variety of different modes that I strongly suggest you try out, including 1-point, 2-point, 3-point, and fish-eye modes. I find this tool is great for laying down the building outlines and getting your proportions on point. Also bid a sweet farewell to shifting rulers and accidental finger tracing (yeah, we’ve all done it). The perspective tool helps you accurately sketch buildings and landscapes without weird, wonky lines or distortion.

The layer technique

Drawing a full architectural street scene if you’ve never done it might seem like an overwhelming task. You have to draw buildings and landscape, furniture and people. The layer technique is a way that I find helps me organize my thoughts without getting majorly overwhelmed by the abundance of lines. Breaking down your scene into layers will help you plan out your composition without ruining the other elements of your architectural scene. Not to mention you can make quick and easy changes or even erase a layer completely if don’t like what it looks like. I will be using the 1-point perspective tool for this tutorial.

Step 1: Outline building shapes

Start with the outline of your background buildings. Roughly block out where you want the buildings to go. A trick that I find useful at this step is drawing a line slightly above the horizon line as a reference eye level. I will unleash its power in the next few steps.

architectural street scene outline

Don’t forget the eye-line layer. You’re going to want that eye-line.

Step 2: Add facades

Next, begin to fill in your building facades. Remember that line we drew? It is the key to success when drawing street scenes. It acts as a directional delineator to keep you from getting confused as you draw in more shapes. Everything above the line will slope upwards, and everything below will slope down. When deciding where to add in your windows and doors, use the eye line as a reference for heights. Imagine a person standing. If the door height slopes down below the eye line, realistically it will be impossible for a person to walk though that door without crouching or hurting their neck. Unless you are drawing a funhouse style drawing, you will want to pay attention and make sure there is enough head space so you don’t accidentally draw giant people.

architectural street scene building

Everything above the eye line slopes up; everything below slopes down. Handy, huh?

Step 3: Add natural elements

Add in some lush greenery like trees, bushes, planters, and flowers. You can turn down the opacity of the background to help you visualize how your elements will fit into the scene.
architectural street scene trees

Step 4: Add people

Add life by drawing in outlines of people in your scene. You want to align all the heads of the people at eye level to maintain your perspective. Change the sizes of the people to create the illusion that some people are closer to you or father away. The smaller people appear to be much farther away that the larger people. Be sure to consider the movements of people in a space by adding people who are walking, sitting, or gathering around at a spot.
architectural street scene people

Step 5: Blocking — erase where layers overlap

This is where working in layers becomes handy. Turn on and layer all your elements and erase lines that overlap. If you are looking for a cleaner sketch, you can turn down the opacities of your rough layers and trace over the final compositional lines you want to keep.
architectural street scene layer

Step 6: Add colour

Once you are done erasing or tracing, add in shade and shadow and begin to colour your drawing. You can create focal pints by colouring in the specific layer you want to highlight. I personally like to leave the people in white in order for them to stand out and emphasize movement in the architectural street scene.
architectural street scene shadow

The final result

And voila! I hope this guide makes drawing architectural street scenes a lot easier for you. Remember practice makes perfect!
architectural street scene

 

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Celebrate #inktober: A New Drawing Prompt Every Day

inktober sketchbook drawing challenges

The weather’s getting cooler, and the leaves are getting crisper. ‘Tis the season for pumpkin spice lattes — and drawing! It’s time to sharpen your skills and put your stamina to the test with our annual drawing challenge. This year, we’re shaking things up and trying something a little different.

From Drawtober to Inktober

Drawtober was a month-long drawing challenge we started in October 2013. Each day a new drawing prompt was introduced on DeviantArt. The prompt could be anything from “a girl and her dragon” to “illustrate your favorite song lyrics.” Our amazing community of artists would download the prompt and create their vision using SketchBook, and the entries would be collected into folders on DeviantArt separated by each different day. Every artist has their own vision, but seeing all the different interpretations of the same idea is always very cool.

Drawtober art favorites

A collage of some of our Drawtober 2014 favorites.

But October has another drawing challenge. Inktober was started by Jake Parker in 2009, and many of our community members like to participate in both. This year, it made more sense for us to join forces with Jake’s Inktober celebration and bring you the best of both worlds. Starting on October 1st, that’s exactly what we’ll be doing.

Jake Parker of inktober fame

Jake Parker hard at work!

Jake Parker is an incredible digital and traditional artist working out of his personal studio in Utah. His impressive list of accomplishments include clients like Google, books like The Little Snowplow, and film credits on Epic, Rio, and Ice Age. Jake’s Inktober started as a personal challenge. It seems like a simple enough concept, although drawing something every day takes real dedication. Part of Jake’s idea was the added challenge of using permanent ink on paper. The stakes are raised when you can’t erase. Jake inked a new drawing online every day, and artists from all over the world joined in to draw alongside him. Thus, Inktober was born.

jake parker inktober drawing

One of our favorites by Jake.

Join us for Inktober

If you want to keep drawing with your pens, we’d never dream of stopping you. However, if you’re more inclined to using a Wacom or an iPad for drawing, we want to be the digital side of Inktober. Follow us on Instagram, Facebook, or Twitter. Each day in October we’ll post a brand new drawing prompt chosen by Jake in all of those online places — or you can check out the challenges each day on our Inktober prompt page. Use your imagination and Autodesk SketchBook to bring your vision to life. Go crazy. You can create a literal interpretation of the challenge, or you can interpret the prompt in a completely unique and different way.

Tag your art #sketchbook #inktober

Once you’re finished, tag your artwork with two tags — #sketchbook and #inktober — to get noticed. We’ll be watching those feeds every day to find some of the most interesting drawings made by the community. We’ll share our favorite Inktober drawings every Friday in October right here on the blog.

What do you get?

At the end of the month, if you participate in every daily challenge, you’ll ascend into a higher plane of existence. Just kidding! But you will be better at art; we promise that. These challenges are like your daily dose of  vitamins: It’ll work your brain (and hands) into being better at art. Plus, seeing how others interpret the challenge can be really eye opening.

So get prepped for Inktober 2016! Download Autodesk SketchBook if you haven’t already, and give us a follow so you don’t miss a single prompt. Let’s draw.

Free Brush Set Mondays: Manga Stamps & Shoujo Art

manga stamps shoujo brush set

Every Monday, we give out a free brush set to SketchBook Pro users, and we’re following up last week’s very well-received Korean Storybook Art Brush Set with another exploration of an art style with Asian roots. This time around, we’re going with a manga inspired set of brushes for adding all kinds of dreamy and beautiful atmosphere to your drawings. We call it the Manga Stamps Brush Set.

This new brush set is based on a particular type of manga that has a lot of these kinds of effects: shoujo. Shoujo is basically “comics for girls.” It’s a particular style that’s aimed squarely at pre-teens who are in that awkward late-middle-school-aged time of figuring out just what kind of person they might be someday.

free manga brushes for drawing

Typical shoujo art styles

In shoujo manga you’ll definitely see the big, expressive eyes that are a hallmark of manga generally. Shoujo girls will often have long, flowing hair. Shoujo manga is often exploring and celebrating the innocent beauty of girls and young love, so it’s not usually laced with overt sexual themes like some manga can be (e.g., hentai). The story lines and art style is more romantic. Think girls daydreaming with sparkles everywhere. Flowers are a very prominent motif in shoujo (especially cherry blossoms). Think Sailor Moon, first loves who need to be kissed, promises that need to be kept, and cute boys who need to be figured out.

Michelle Li in the SketchBook office drew this gorgeous shoujo girl for us in black and white, which is traditional and expected. Then, she added some washes of pretty-in-pink color. See how beautiful the Pentagon and Star Fill bubbles look with color? Adorbs.

Michelle Li in the SketchBook office drew this gorgeous shoujo girl for us in black and white, which is traditional and expected. Then, she added some washes of pretty-in-pink color. See how beautiful the Pentagon and Star Fill bubbles look with color? Adorbs.

Many shoujo manga comics are in black and white, owing to the fact that these comics can be pumped out quickly and cheaply. Without color, manga artists need additional elements to embellish their art, and these kinds of details can be really effective in black-and-white comics. But, of course, don’t limit yourself to black and white! Use these brushes for creating shoujo settings like illustrating love confessions or dramatic character reveals. These kinds of details are part of the larger world of manga iconography that runs very deep. Of course, you don’t have to be an expert in manga studies to create something beautiful. Grab the Manga Stamps Brush Set and simply start experimenting with your art. These elements will work in all kinds of situations, not just comic-based line art.

Some classics of the genre

If you’re looking for inspiration and guidance about shoujo, check out some of these important influencers in the shoujo manga genre:

sailor moon fan art

Creator of the Magical Girl Sailor Moon, Naoko Takeuchi, (center bottom) is well-known to Sailor Moon fans, but you’ll also find a wealth of amazing fan art online, like stunners from Chinese artist and game developer sunmomo (top left) and Pillara (top right) that go way beyond fan art. Notice how all of these pieces incorporate bokeh bubbles, twinkling stars, or flowers.

 

shoujo manga drawing examples to follow

Some influential originators of shoujo include Fruits Basket by Natsuki Takaya (middle row), Nana by Ai Yazawa (top row), and Cardcaptor Sakura by CLAMP (bottom row), an all-female group of mangaka (manga artists).

 

Kamikaze Kaito Jeanne

There’s a lot going on in the art of Phantom Thief Jeanne (a.k.a, Kamikaze Kaito Jeanne) drawn by Arina Tanemura. Epic.

Installing the brush set

Being able to share and install these weekly free brush sets in the desktop app is one of the features for SketchBook Pro members. If you’re using the latest desktop version of SketchBook (version 8), simply double click on the .skbrushes file, and it will automatically install. Check out this article for all the details about brushes and legacy versions. If you haven’t tried SketchBook Pro, you can download a free trial and unlock Pro membership for 15 days (no credit card required).

 

Cat Fu: A Character Design Study

cat-fu-header

Designing characters can be tough, especially when you’re creating your own and don’t have a brief to follow. However, there are some general tips that can help in the design process. Thinking about contrast, shapes, and the story behind your character should all be carefully thought out to add depth and strength in the overall final design. Having a strong background in anatomy is also a plus, even if the character is more stylized. In this post, I will discuss the importance of anatomy, the pre-design phase where we research and study, and the design process of the character Cat Fu.

Importance of anatomy

Before creating your character, it is a good idea to have a decent grasp on human anatomy. Even for the most stylized characters, professional artists have a strong background in anatomy. This way, when they design the character they are able to exaggerate certain proportions in a way that makes sense and pushes the overall design that is still functional on a certain level.

Below is a human anatomical reference of proportion. There are different ways to represent certain figures depending on the story behind your character. Andrew Loomis, an American Illustrator, has many books on figure drawing and illustration and his well known for his Loomis Method. Some books and tutorials are available online for free and are highly suggested. These general tips can help bring more depth into your character and add to your overall design to strengthen a story. Although these are general guidelines, they don’t always have to be followed. They can be pushed and pulled for further exaggeration and style, but it’s always a good idea to get a grasp of the fundamentals first.

loomis-proportions

Going for a more heroic character, we can see the larger, more broad figure near the end that would support the role. Compared to a fashion type character, with a length of 8 1/2 heads versus the 9 for the heroic.

Inspiration and reference

Today, we are surrounded by movies, cartoons, professional artists, music, nature, and all sorts of different things that inspire us. Even if you’re the type to sit home most of the time, a lot of inspiration can be found on the internet through different sites. A personal favourite of mine to look is Pinterest.

inspiration

The images in this board have been pinned by concept artist and instructor Anthony Jones. He has a collection of amazing references and resources grouped together on Pinterest for artists or enthusiasts to follow.

refernece

Looking at great art for inspiration can be a fun process when thinking of new ideas or admiring the many different styles and ways others have created worlds and characters.

However, inspiration only goes so far. You have to make your own art, keeping in mind to come up with your own ideas. Referencing different product design and way things are made is another excellent method to look for reference and study functionality. An important aspect of designing and problem solving is functionality. Will a character’s armor allow him or her to move properly within their particular environment? How heavy or light should the armor be based on their movement needs? These are questions every character artist asks themselves while designing.

Approaching studies

Studying from reference is a great way to add to your visual library and improve on your design sense. There is no right way to study, as every individual is different, but switching your methods of studying can be a good way to change things up. Many start off by copying the image directly, and this is definitely a valid way of studying as long as you have a goal in mind: Am I studying the lighting in this picture? How do the colours react and complement or contrast with each other? What is the shape and flow of the different objects in the picture? Below are some examples of how studies can be approached.

spikes

Find different images that fit the subject you want to study and write notes on what you are studying within that picture.

beetle

Studies are a good way to get the information planted into your head and also to reference back to see what specific things you were trying to figure out.

angel-wings

Doing a quick study will prevent you from messing up complicated blocking details.

Cat Fu: the design brief

As a character artist, you are often given design briefs of the possible characters within a game. Your job is to create versions and designs of these characters based on their story and function within the environment. For this tutorial, we will be looking at the design brief for the character “Cat Fu”. Below is the description that will inform our design: “Cat Fu is a black bob-tailed cat. He is slick, cool, and full of funk. He has a strong African American voice, reminiscent of Shack — deep and ‘sexy’ sounding. He is a Kung Fu master, trained by Bruce Lee’s cat. (Did Bruce Lee have a cat?) He wears nothing but a red collar with a gold tag. The tag has the initials CF on it. Slender, but muscular, like Bruce Lee, Cat Fu moves with speed and grace, and is a heck of a dancer. He loves both funk and disco music.”

Based on the description of the character above, we can begin to gather references for key design elements mentioned in the brief. This way, we can design the cat character as to fit the background story and functionality of the character within the game environment. Below are some references gathered around the internet that we can study and pull elements from when designing Cat Fu.

Creating a reference board

Creating a reference board can be extremely helpful during the design phase. Having a board with all your images nearby with different key elements can speed up the thought process when drawing. Below is a reference board with key elements from the design brief. This was created using ProRef, a free and simple software found online that organizes your reference images.

bruce-lee

It can be a good idea to create some studies of your references to really understand the visual language of a cat and the dynamic movements and poses of Bruce Lee and incorporate them into your design.

Designing using SketchBook’s tools

There are many different tools out there that you can design and draft in. In this particular tutorial we will be using SketchBook and many of its handy tools to help in the drafting process of Cat Fu. A tool is only as good as the artist using it, but there are a differences in software that can help an artist in different ways through the drawing process. SketchBook has several key tools that can be useful when drawing characters and character sheets. As a character artist, we are often required to draw multiple views of a character (usually front, side and back) for the 3D modeler so they can take your sketches and create them in 3D for the game.

toolbar

Rough sketch using symmetry

We can use SketchBook’s symmetry tool to create our front view of the character. Since Cat Fu will be symmetrical from the front, we can take advantage of this tool and therefore would only have to design half of the character while also getting a representation of how it looks mirrored. This significantly speeds up the process and keeps things organized. A beginning step would be to use this tool and roughly mark out the proportions of the character.

symettery

after-symettry

Refining the sketch

To design characters in 2D for the modelers to create in 3D, we must make every line clear and show proper overall forms. From our rough outline, we can create a new layer in SketchBook and use the ellipse and ruler tools to create a more clear and simple line art over our rough sketch we did earlier. A key tool in SketchBook that can help with clean line art is the **Steady Stroke** tool. It takes the stroke of your line and averages it out to create a clean curve.

collage

Three tools you definitely want to get to know: the Ruler, the Ellipse tool, and Steady Stroke, which helps you draw very appealing lines.

basic-cat

Using the tools above, we can create cleaner line art for our Cat Fu character over our previous rough sketch.

Creating the side view

Now that the front view line art is complete, we can move on to the side view of Cat Fu. To make this process precise, we can use the ruler tool (showed earlier above) to draw key landmarks across the canvas — where the ear begins and ends, where the eyes begin and end on the face etc. Thinking within 3D space, I replicated the design from the side, thinking where the anatomy and key elements would be. Often, the arm of the character is “hidden” in order to see the full side of a character. Using the same process as before, I start with a rough proportion sketch and use SketchBook’s tools to create more refined line art.

The red lines represent key landmarks on the character. Using the Ruler tool, or, by simple holding **Shift** while the brush is on the canvas, we can draw straight lines across.

The red lines represent key landmarks on the character. Using the Ruler tool, or, by simple holding **Shift** while the brush is on the canvas, we can draw straight lines across.

Adding colors and finalizing the design

The next step would be to add colors to Cat Fu. This gives the character team an idea of what possible colors the characters may have during the texturing phase after it has been 3D modeled. For this particular character, a layer was created, then filled in with a solid color, and then locked so that we cannot paint outside the layer. This way, there is a good base that can be painted on top without going outside the lines. Below is some information about how colors work in SketchBook.

color

  • Copic Colors: The Copic Library is very unique. You have access to the Copic color line digitally. Using these with the Copic brushes, you can emulate traditional effects. There is also the option of using the colors from the Library to create your own Custom Sets near the bottom which behave in the same fashion as swatches.
  • Color Editor: SketchBook does a great job of combining sliders, the color wheel, and swatches into one window which you can keep open at all times in your layout. The sliders in the Color Editor can be switched between RGB and HSL. Dragging the color near the top of the Color Editor window to this area adds it to your swatches.
  • Color Puck: SketchBook has a “portable” color tab that is smaller than the main color editor. This allows us to save UI space and can be dragged around for ease of use. There is a small puck which shows the color when not active. Upon clicking, you can bring up the color wheel and further bring up a value range when the icon is active on the top right.
layer-cat2

Cat Fu filled with solid colors. Next would be to add some depth and shadow.

labels-copy-2

Duplicate the sold color layer two times. Change the brightness on each layer so that you have a “dark” and “bright” layer. This way you can erase away the light and darks to create lighting on the character.

Use the solid color fill and brightness method to create lighting and color for the character in the front and side views:

cat-fu2

Final adjustments and adding a rough shadow near the bottom to give it a final touch and ground the character.

Commissioning and Ordering Enamel Pins: What We Learned

custom made enamel lapel pins: design and cost

Have you thought about creating enamel lapel pins? You could do it yourself, assuming you have the skills to draw the art for the pins. Or you can commission someone else to create a pin for you. We have drawing skills in abundance on the SketchBook team, but we wanted to learn in-depth about out how an expert pin maker goes about it. What’s the actual process for creating enamel pins? How much does it cost? What do they look like when it’s all done?

We sought out a pin maker whose work we admired on Instagram, Simone Brown. She has her own Etsy store and makes lovely fan art inspired pins, but what really stood out to us is that she creates her art for pins entirely on her phone using SketchBook for iOS. That to us was pretty impressive, which you can read about in our comprehensive post, How to Make Enamel Lapel Pins Step by Step. But we wanted to know more about her process of creating pins for her clients. For this post, we’re reporting back on the details of her conceptual design process — and most importantly, how the pins came out.

The final results

We were very happy with how these pins turned out. If you’ve ever spent time checking out enamel pins on Etsy or Instagram, you know that the quality can be hit or miss. The original art has to be carefully designed so that it will work as a pin. Simone did it all with a great expertise that took into account our logos, but she also added her own particular style.

our four pins

We commissioned a pin for each of the products in our digital arts group.

How to commission enamel pins

Our community manager Renee sent Simone an invitation asking if she would like to do a small project for us designing enamel lapel pins. If you’ve never commissioned someone to create art, you’d be surprised at how easy it can be. Just ask! People with their own enamel pin stores usually have a strong understanding of what their time is worth and how to make it worth your time, too. As Simone notes, “I was using Instagram to help promote my Etsy shop and also as a side gallery of sorts. However, never did I ever think social media would bring me a job opportunity. I was happily surprised when she asked me to do this project.” We settled on a price for the art commission and a loose time frame and gave Simone some basic guidelines for what we wanted. After it was all done, we asked her details about how she went from concept to completion….

Why cherry blossoms & butterflies?

“My task was to create lapel pin designs, one pin design for each of their apps: SketchBook, Pixlr, Creative Market, and Graphic. Renee was super nice and gave me creative freedom to do as I wished so I could draw the apps in my own style. I will admit I was a little nervous at first. I know branding is very important, and you don’t want to mess with or change a company logo too much. When it came to the actual logos I didn’t change them much at all. I tried to keep the colors and designs similar to the original Autodesk app logos. I wanted to stay true to the brand.

When drawing the logos I tried not to rely heavily on rulers and guide tools so the designs would have a hand-drawn look. I didn’t use any pens either. I drew all the designs with in-app pencils. I did use the symmetry tool quite a bit when making the logos to make sure everything stayed even and consistent on both sides of each design, but I really wanted everything to look as organic as possible.

My work process has really changed so much since I started using SketchBook Pro. I just sketch my ideas straight onto the app’s canvas. I will draw a really rough sketch, then I just keep refining it until i’m satisfied. What is so nice about digital medium is you don’t have to worry about eraser marks or ruining your canvas. I take advantage of all the tools like the Undo button (I use this a lot 😝), the guides, symmetry, transform, layers, and erase tools — those tools are life savers.

Since I mainly use these apps on my cellphone, instead of making the logos rigid squares with sharp corners like they might appear on a PC, I gave them soft, rounded edges like you would see on a iPhone or smartphone. Like an app icon. For the embellishment details I put around the logos, I wanted to capture each app’s unique features, functions, brand, and personality. I actually use Autodesk products almost every day, mainly SketchBook Pro and Pixlr.”

how to design an enamel pin

Simone drew these pins freehand, but the symmetry tool helps her keep the design balanced.

Tackling the Pixlr design

“The first app design I completed was for the Pixlr apps. As soon as Renee asked me to create these, an idea for the Pixlr pin had already sprung into my mind. I use Pixlr every day for posting on social media, plus I follow Pixlr on Instagram. I think many people use Pixlr to edit nature photos (yes — and selfies too). So for me, when I think Pixlr, I think nature. Also, Pixlr has this beautiful blue butterfly in their advertisements, so I knew I wanted to incorporate that into the design. The butterfly was a must.

Not only was the first rough draft too detailed, it would also require too many colors. The Pixlr logo was a bit challenging to keep simplified color wise. The Pixlr logo has nine colors already with no added embellishments. I had a hard time trying to keep the colors to a minimum and still do what I wanted to. I erased the trees and mountains. I kept the butterfly, leaves, and flowers. I extended them up the sides of the Pixlr logo. Then, I did my best to try and reuse the same colors throughout the design.”

pixlr

Some of the options we chose for our pins.

The SketchBook logo

“The next logo I worked on was my favorite app — SketchBook. I use it for all my designs! I immediately thought of art supplies. I love the variety of supplies and tools that are offered in the app, especially the Copic markers. I sync SketchBook right up to my Deviant Art account and social media outlets, so I can literally post work from the app to social media. Plus there are contests and articles, so when I thought about it conceptually, I felt like SketchBook Pro isn’t just a design app, it’s kind of a “showcase” app. I knew right away that I wanted to make the logo look like a framed piece of artwork.

So again I drew two very rough drafts. I tried to make an elaborate frame that surrounded the SketchBook logo. The frame was made out of art supplies that are featured in the app like Copic markers, pencils, paint brushes, rulers, air brushes — it was a grand idea, but I soon realized it was way too complex with too much small detail. Sometimes less is more.

I had to step back and simplify the design and colors. SketchBook’s logo has six colors on its own without any added embellishments. I decided to feature only two art supplies: the iconic pencil and a blue paint brush that is often associated with the app. I placed them on each side of the logo using the symmetry tool. Then I filled in the rest of the design with a gold filigree frame. I used the symmetry tool for this as well.”

pin design templates

The (beautiful) final designs of each pin as drawn in SketchBook.

Creative Market

“I did the Creative Market pin next. I wasn’t familiar with it before this project. It’s a place on the web where people sell their art for private and commercial use. Now that I know it exists I plan to make an account and sell some art too. From some quick research, I felt like this is a place where you can really showcase your best work. So I wanted the design to be as big and as bold as the website. I actually went with the first rough sketch on this one. I used the symmetry tool to make the frame around the Creative Market logo and colored it with Pantone colors.”

Autodesk Graphic

“The last logo design I did was for Autodesk Graphic. I had never used it before either, so I had to do some research. It seemed to be another art app similar to SketchBook only for more technical designs like if you wanted to design cars and buildings, but you can also be artsy with the app as well. The logo features tools like different types of pens and rulers. It made me think of dripping black ink so that is why I added the embellishments of cherry blossoms with black branches. I was trying to imitate ink drawings of cherry trees. I was also trying to keep the color palette to a minimum because Graphic’s logo was nine colors (!) without added embellishments. I only needed to do one rough sketch for this logo as well.

At the end of the project I was really hoping I was able to capture each logo’s unique features, design, and personality. I also hoped I was able to stay true to Autodesk’s unique brand. I think I must have accomplished this because none of my designs were sent back for changes. They all were accepted after submission, and that felt amazing! Over all it was a rewarding experience. I would love to do another project with Autodesk if the opportunity ever arises.”

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This pin had a whopping nine colors!

How did you choose colors?

“When choosing the palette for each design I tried my hardest to stay true to Autodesk’s logo colors. When it comes to choosing Pantone colors for designs for myself, I find it easier and cheaper to keep everything digital. There are Pantone swatch books available for purchase if you want the full array of color choices. I know of some designers who have invested in them and swear by them.

But like I said, for me digital works best. Since SketchBook Pro doesn’t have a Pantone color palette, selecting Pantone colors can be a little tricky. You can use other apps like Photoshop if you have access to them, or you can use the Internet to find the largest Pantone color chart you can and upload the chart into SketchBook. This way you can cherry pick Pantone colors you want off of the chart that are reasonably close. Make sure your write down which number Pantone colors you’ve selected. You can double check the numbers by Google searching them. It’s tedious but worth the effort for fairly accurate enamel colors on your finished pin.”

The cost of our pins

So, how much can you expect to pay for pins? We ordered 100 pins of each of our four designs, and we probably paid a little more than a typical person might. We had a lot of colors. Also, we chose a few premium options. You can get 100 soft enamel pins of size .75-inch starting at $270 at PinMart, and you can probably get much cheaper ones from the wealth of pin providers out there, but we’re very happy we chose Made by Cooper as our vendor. They have the most approachable and professional website, with lots of great articles that explain what you’re buying and the many options you have. They really seem to understand the custom pin making process and make it easy to price out your many options. The ordering process was smooth, and they shipped to us with no surprises. All in all, we were very happy with the quality. The price ranged from $2.43-$2.73 per pin (for our 22mm pins, close to .75-inch). I don’t think you’re going to find a cheaper price for the quality they provide. We definitely recommend Made by Cooper for your own pin ordering.

 

How to Make iMessage GIF Stickers with SketchBook Motion

how to make iMessage stickers banner

SketchBook Motion is the perfect tool to add simple animations to your artwork, and it’s easy to use for both beginners and experts. The best part is you don’t have to figure it out by yourself. This post is geared to help you every step of the way, from creating your drawing to sending completed animated stickers to your contacts. Even if you’re not an animator, we want to help you make your drawings come to life. Watch the following video to learn how to create your animations, or keep reading for the text version of the tutorial.

This cute Shibe below is from a popular internet meme you might know: Doge. He’s typing frantically at his computer while sleeping. We thought he would be really cute as a chat sticker in iMessage, and with iOS 10 it’s possible to make that happen. Keep reading and follow along using the brand-new SketchBook Motion app. If you’re a SketchBook Pro member, you automatically get access to all features of SketchBook Motion. If you haven’t yet gone Pro, you can try a free 15-day trial (no need to give us your credit card information), or simply use the free version of the SketchBook Motion iPad app.

doge typing GIF
The famous Shibe Doge, here seen typing furiously while sleeping.

Creating your animation layers

This tutorial is about how to animate with SketchBook Motion, so I won’t go into my drawing method in too much detail. I sketched the doge using a still from the original GIF as a reference, and I used the inking brush to create clean line art. The most important part of setting up your image for animation is to think about how to use layers strategically. For a regular drawing, you might put all of your line art on a top layer and all your color underneath in a separate layer. But for animating, you need to think in terms of individual layers as separate animation cells. Your lines should be combined with color, and you’ll keep the layers of your image separate based on movement.

Why, you might ask? In SketchBook Motion the animations are applied per layer. The whole layer will move, scale, or otherwise be affected by your animation. This is different from Flipbook, because in Flipbook you have to manually draw all your changes.

For the typing doge, I need each of his two arms to be on a separate layer since I want them to move independently. With each of the arms in its own layer, it will be easy to make it look just like the original doge GIF. One possible way to do this is to draw the whole image, duplicate the whole image as new layers, and erase out the pieces that you don’t need from each layer.

I did this and ended up with these three parts at the end:

doge animation gif drawing

The three separate images used to create our Doge animation. Want to give it a go? Download the images and assemble it yourself in SketchBook Motion.

Exporting layers as PNG

For your artwork, consider which elements will have motion and make sure they are isolated on their own layers. Your choices will be different for every animation you make. Try to envision it in your mind, and sketch it out first. You don’t want to invest hours of work only to find out the end result looks awkward or unnatural when animated.

Once I had all the different parts of my doge on their own layers in SketchBook, I exported each one as a transparent PNG. If you’ve never done that, you can simply click the eye icon to hide and show layers, and then use the “Save as” command to make sure you don’t overwrite your original file. I exported the three separate pieces of my image: doge_background.png, doge_frontpaw.png, and doge_backpaw.png. For this project, I drew this while using the desktop app, and I uploaded these to cloud storage (e.g., Box, Dropbox, iCloud) so I could transfer them easily to my iPad.

Importing layers into SketchBook Motion

Over on my iPad, I opened up SketchBook Motion and used the New Scene menu to import my doge parts all onto their individual layers. I made sure his front paw was on top of the back paw, and I put the rest of the image on the bottom of the layer stack.

imessage sticker tutorial step 1

Using the button in the bottom left corner labeled Animate I selected the front paw and chose Beeline mode. In Beeline mode you can have the layer follow a path, or rotate. Or you can just move the whole object to a different location.

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Select the Pivot tool. Notice the little dot inside the circle? That’s the anchor point of the rotation. This means the object will move or rotate around that point.

We want his arms to feel like they are attached to his body, so I moved the anchor point to his elbow. Now use the blue handle on the dotted circle to choose how much to rotate his arm. Under the controls menu on the bottom row, I sped up the pivot to make it look like he was typing frantically. I followed the same steps for his back arm. Play around with the layer positions and speed of the animations. Once you’re satisfied with the result, it’s time to import the GIF into iMessage.

Sending your GIFs to iMessage

To import the GIF into iMessage, simply click the upload icon on the top bar and select Sticker to export. Sounds easy enough, right?

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But before you can start spamming your friends with doge GIFs, you need to allow SketchBook access to iMessage. Don’t worry, you only have to do this once to set it up, and then you’ll be ready to annoy your friends forever!

Open up iMessage. Click the arrow next to the text box and select the app store icon for your stickers.

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Now select the icon on the bottom left to edit your sticker options.

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Select the store icon, and head to the second tab labeled Manage.

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Turn on SketchBook under the Manage tab.

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Once you go back to your iMessage screen, you should be able to see all of the GIFs you’ve exported from SketchBook Motion. You only have to do this once, and now you can keep exporting as a Sticker to send your animations to your friends in seconds. Have fun!

our final product: typing doge iMessage sticker

 

Introducing SketchBook Motion: an App for Adding Movement to Your Art

sketchbook motion animation app

Today, we’re happy to introduce a new app called SketchBook Motion. As its name suggests, it’s all about creating movement, but it’s a little different than your typical animation app. It’s about adding specific elements of motion to otherwise static drawings. It works best as a companion app for SketchBook Pro members, but even if you’re not a regular member we encourage you to download it, try it out, and expand what you normally draw. You can download SketchBook Motion for iPad and get started right now.

If you’ve used Flipbook in SketchBook, you are probably already familiar with the concept of a timeline and animation, but this app has some neat tools that let you create movement based on a few easy and handy rules that don’t require a complex timeline or hours of work. It’s less about animation and more about adding movement. Here are some examples of how it works and what you can make.

Beeline

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The Beeline tool lets you move disparate objects along a path. You draw the path, and the objects you choose will follow it.

The Beeline tool lets you make disparate objects move as one in a specific direction.

You can move everything in one direction, or you can use the Pivot option to move objects along a radial axis. This is great for making wheels turn, for example.

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Particle

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The Particle tool is a spectacular way to add subtle movement to your drawings. You can use the Wind option to add motes of dust or light to a static drawing to give it a magical look.

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Or, use the Rain option to add continuous rain movements, which you can also mask out of specific areas if needed.

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Grow

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The Grow tool is great for having effects multiply. It also lets you animate specific elements to Bend them in a specific direction.

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Those are the basics, but there are a lot more options. We have a whole support section for SketchBook Motion where you can learn more about all the details.

What should you make first?

We’re certain you can imagine lots of rich uses based on the kind of art you create. A few tips to help get your creative ideas flowing:

  • Logo treatments: The app will accept images that aren’t illustrations, so why not take a graphic design treatment and add a bit of sparkle or pizazz?
  • Cinemagraph-style art: You can load photographs into SketchBook Motion and add subtle or surprising details that seem to make the photos move. Or, simply draw on photos or images to make an important/beautiful/silly point. We fully expect someone to add a mustache to the Mona Lisa. (You could be the first if you get cracking at it.)
  • Animate old art: You undoubtedly have a few favorites among your collection of drawings and sketches. This is a great way to give them new life.
  • Custom GIFs: GIFs have grown into their own form of art, so consider applying your artistic skills to this looping art form.
  • Animated emoticons: If you like to draw Kawaii illustrations — or any kind of cute icon-like art — this is a great way to animate your cuteness.
  • iMessage integration: With Apple’s release of iOS 10 and an updated iMessage, you can draw your own animated emoticons and share them with friends. You can even sell the stickers you make in the iMessage store. (Look for a special tutorial for making iMessage stickers tomorrow on the blog!)

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At its root, SketchBook Motion is designed for you to add emotion and feeling to your art and help you tell stories in new ways. It doesn’t require you to learn how to use complicated and expensive animation software, and it works very well with the SketchBook Pro tools you already know and love. You can do it on your iPad with the art you already make from scratch.

Share what you make

You can export your animated scenes as GIFs or share them as embeds, and we simply can’t wait to see what you make. Check out our growing online SketchBook Motion Gallery and see what’s going on in this whole new movement of art. Please share what you make with us on your social space of choice — FacebookTwitterInstagram, or DeviantArt.

SketchBook for Windows 10 Update: Custom Brushes + Tool Gestures

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Starting today, if you use the SketchBook for Windows 10 version… welcome to the wonderful world of custom brushes. We released the new Windows 10 version earlier this summer, which uses a brand-new brush engine system. But we still needed to add the ability for Windows 10 users to import and export custom brushes they create or find online. Starting today, you can.

The joy of custom brushes

You can now not only create custom brushes and export them, but you can import whole sets, too. This means you can join the cohort of happy SketchBook Pro users who have been downloading the Free Custom Brush Sets we give out every Monday on this blog. Or, you can make your own and share them with others (or even sell them if they’re that good). If you’re a SketchBook Pro user who uses Windows 10, start exploring and downloading these brush sets. You’re going to love digging through all the free sets. You’ll find all kinds of great ideas and options for creating new art.

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You’ll find new options in the marking menu to import, export, and copy brush sets.

Making your own brush icons

One detail that is particularly nice about custom brushes is the ability to add your own custom art to represent the brushes inside the app. Any image can be a brush set icon. You can draw your own icon art in SketchBook or create a vector version in Photoshop or any other design app that you like to use. You can create icons that look like brushes, or you can simply set the texture of a brush as the icon — however you prefer to visually see your brush options. We have a help article here for the desktop version for reference, but the basics are pretty straightforward: use a square image; higher res is better than lower res; and make sure it is PNG, JPG, or TIFF.

custom brush set icons

If you don’t want to create brush set icons, you can set the texture of a brush.

Undo with your digits

We’ve also added some very handy 3-finger gestures. As someone who draws digitally, you know doubt are well aware that one of the most used options is Undo. The ability for quick “do-overs” is part of what makes digital art so appealing. People who use a stylus (e.g., a Wacom stylus) will often assign the Undo button on their stylus so it will be easy to access. Some desktop users choose keyboard shortcuts for this process. But tablet users (in particular) need something direct — even if they’re not using a stylus. So we added a quick gesture. Simply swipe left with 3 fingers for Undo and swipe right with 3 fingers for Redo.

If you like all of these improvements, we wouldn’t mind having you leave a review in the Windows Store. Or, you can always reach us with feedback on Facebook  or Twitter.

Korean Storybook Art Brush Set

drawing storybook art brush set

Did you celebrate Chuseok? Some of the SketchBook team who live in Asia have been celebrating Chuseok and similar Thanksgiving style holidays. Our employees span the globe, and so do SketchBook users. We thought this week we would bring you a 10-piece brush set inspired by Korean illustration and this Autumn holiday season. We’re calling it the Storybook Illustration Brush Set. These brushes are great for creating soft, textured edges and adding whimsical detail to your artwork. You may not know anything about Korean illustration, but this week we wanted to share a bit about what we’ve discovered. It has its own rich landscape that is often beautiful and fantastical — with rich watercolor looks, anthropomorphized animals, and motes of light and stars to make it all super dreamy.

The Harvest Moon Festival

Chuseok (추석), originally known as Hangawi, is a major 3-day harvest moon festival in Korea that celebrates the “great middle of autumn.” While it’s a Korean holiday, other holidays that are similar to it are celebrated by Asian cultures around this time. Chuseok brings families together to honor hard-working ancestors and deceased relatives who provided bounty and happiness for newer generations. Korean families use this time to connect with and remember their roots and to give thanks for the the gifts of the present. It encompasses an age-old story that has been passed on through generations with twinkling lights, elaborate costumes, extravagant lion dances, and delicious aromatic rice cakes (or songpyeon). Even if you don’t celebrate this “Korean Thanksgiving” we hope you will try your hand at drawing your own original storybook artwork with the Storybook Illustration Brush Set.

What’s in this Brush Set

This new brush set mimics the texture of traditional brush paintings. From naturally painted dry brush outlines to wisps and whimsical heart details, you can bring your characters to life in impressive settings with these brushes. Our own Michelle Li created artwork for this brush set, and her technique captures the full essence of the brush set by projecting extraordinary drama in her work using the set’s varying sharpnesses and blending capabilities.

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The Rough Pencil brush is a true gem that gives your art an illustrated storybook narrative with sketchy dry brush line work. The Texture Watercolor brush introduces a new layer of detail for more refined forms with the perfect pressure sensitive wash of colour. Also, check out the Texture and Crackle and Point brushes for making dreamy watercolor-like washes of paint. We’ve included a Sponge and a Fuzzy brush and a Crosshatch brush for adding texture. Finally, there are some  really lovely brushes for creating StarlightHearts, and Fireflies. As you can see from Michelle’s art, these little accents really help create a dreamy, gauzy, fairytale look. It’s perfect for making art that looks like it could be in a child’s storybook.

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Start with the softer brushes and work your way to stronger, more texturized lines. Layering is a good way to make the foreground pop and add depth that almost animates your characters. The airbrush is great for making soft, faded, silhouetted backgrounds like in this impressionistic forest of illuminated trees.

Storybook Art to Inspire

The genesis of this brush set? Michelle in our office getting a little bit hooked on a site that’s popular in Korea called Grafolio. It’s a showcase of illustrated art that you probably can’t navigate fully if you don’t read Korean, but then again with art sometimes words simply don’t matter. Here’s a few of our favorites to inspire you if you want to create your own art with this kind of Storybook look:

storybook art

리하 (sean lecha) makes lovely, soft drawings of anthropomorphized animals with some everyday anxieties that would be welcome in any kid’s storybook.

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퍼엉 (Puuung) focuses on love, with lots of wonderful portraits about the beauty and comfort of everyday love — with a cute little cat often hiding in the background.

애뽈 (aeppol)

애뽈 (aeppol) goes full-on into dreamy territory, with characters who seem to be living in surreal landscapes. Notice how effective stars, petals, leaves, and firefly motifs can be to give illustration a fantastical feel.

This kind of simply study between two animals in an everyday setting can be a great place for you to start with this kind of storybook look.

This kind of simple study between two animals in an everyday modern setting can be a great place for you to start with this kind of storybook look.

How to install and use desktop brushes

Being able to share and install these weekly free brush sets in the desktop app is one of the features for SketchBook Pro members. If you’re using the latest desktop version of SketchBook (version 8), simply double click on the .skbrushes file, and it will automatically install. Check out this article for all the details about brushes and legacy versions. If you haven’t tried SketchBook Pro, you can download a free trial and unlock Pro membership for 15 days (no credit card required).

How to Draw (Beautiful) Shoes with Hudson Rio

how to draw shoes tutorial

The basics of shoe design never looked quite as beautiful as when drawn by Hudson Rio. He’s a master of shoe design, and we’re fortunate to have him demonstrate how he does it in SketchBook. Like his process?  You can download a copy of the PDF tutorial at the end of this post.

My workspace

Sketchbook has a very simple and easy to use interface. Here’s how I organize my workspace in a way that is effective for my workflow.

sketchbook tools and drawing space

My Brushes

For this tutorial (and most of my work) I only use a few different brushes. The first four brushes are standard brushes — Airbrush, Paintbrush, Hard Eraser, Soft Eraser — with minor adjustments to opacity/flow. I use a custom Do-It-Yourself Pencil Brush for sketching, and a custom Sharp Eraser with a very sharp edge. They are all great for different details:

  • Airbrush: Highlights and shadows
  • Paintbrush: Blocking in colors
  • Hard Eraser: Erasing overspray
  • Soft Eraser: Erasing highlights/shadows

brushes

The other two are more detailed brushes:

  • DIY Pencil: All-purpose sketching brush that works great for my style of drawing.
  • Sharp Eraser: Used with the Airbrush, this helps me create crisp highlights and reflections.

diybrushes

A Rough Sketch in 4 Steps

Having correct proportions is extremely important in a shoe sketch. Starting with basic foot/shoe shape is the best way to achieve correct proportions.  Once you have that down, the rest follows naturally. 1) Sketch a basic foot/shoe shape; 2) sketch the silhouette of the shoe; 3) add details like the sole of the shoe; 4) add final details like the logo and laces.

how to draw a shoe GIF

Make a Thumbnail Page

The purpose of thumbnail sketches is to explore a wide range of ideas in small amount of time.  These sketches are messy and quick, and will be refined later. Creating a thumbnail page is a good way to present and evaluate the ideas you’ve come up with.

thumbnail page of shoes

Use the Quick Transform tool to scale and move each sketch into position on the page. Use scale to create a hierarchy on the page that draws attention to the designs you are passionate about. Keeping each sketch on a different Layer allows you to arrange the page quickly and easily.

Refine Your Concepts

Once you have evaluated your concepts and chosen a few to refine (based on function, aesthetics, materials, etc.) you will create a tighter sketch that communicates the details of the concept better. You can do this by taking your favorite from your thumbnail page and scaling it up to become the base of a more refined sketch.

scaling your shoes

Use the Scale tool to increase the size of your thumbnail in order to use it as an underlay for a refined sketch.

Clean up the Sketch

Now that you already have the basic design figured out, you can use it as an underlay to trace over and create a quick, clean, and more detailed sketch of the concept.

The clean sketch is created on a Layer above the thumbnail sketch. Lower the Opacity of the thumbnail layer so it is easier to see and sketch on the layer above.

The clean sketch is created on a Layer above the thumbnail sketch. Lower the opacity of the thumbnail layer so it is easier to see and sketch on the layer above.

Explain Your Concept

A simple sketch can’t convey everything you are thinking. This is why designers add notes to their sketches. It’s a quick way to explain features or materials to those who are reviewing the concepts.

Add a new Layer to write your notes, so they can be easily removed for the final render.

Add a new Layer to write your notes, so they can be easily removed for the final render.

Concepts and Layer Groups

Designers come up with many concepts for each project, and as you’ve just learned, it takes a few steps to reach a refine drawing of each concept. Layer groups make it easy organize all of your concepts and the layers used to create them.

Turn on and off Layer and Layer Group visibility to see your concepts. Each concept has its own Layer Group. All of the Layers used to create that concept are held within the layer group.

Turn on and off Layer and Layer Group visibility to see your concepts. Each concept has its own Layer Group. All of the Layers used to create that concept are held within the layer group.

Set Up the Final Render

Once a concept (or multiple concepts) is chosen from the refined sketches, it is time to do a final render. This is the part where the designs form, color, and materials will really shine!

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STEP 1: On a layer below the line-work layer, add a solid color for the background using the Flood Fill tool, this will help colors and whites pop.

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STEP 2: This is a personal preference, but I like to lower the opacity of the sketch, so that final render appears more realistic.

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STEP 3: On a layer below the lines and above the background, use the Airbrush to create a soft circle.

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STEP 4: Use the Scale and Transform tools to squish the circle and ground the shoe with a shadow.

Block in Colors

Use the Brush and Hard Eraser to block in and define areas of color.  I prefer to be messy with my Brush and clean up with the Eraser; it seems to be easier than trying to be precise with the brush. Keeping each color on a separate layer will help in the future.

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Add Texture

Adding a texture to your render is a great way to convey what material is being used to the viewer. For this render, I Googled “cloth texture” and found a high-res image that resembled the knitted material I want the shoe to be made of.

STEP 1: Copy and paste the texture image into your document above the color layers. STEP 2: Lower the opacity of the texture layer and erase so that it only covers the sections that will be made with this material. STEP 3: Change the layer blending mode to Overlay and reduce the opacity until you achieve a more natural look.

STEP 1: Copy and paste the texture image into your document above the color layers. STEP 2: Lower the opacity of the texture layer and erase so that it only covers the sections that will be made with this material. STEP 3: Change the layer blending mode to Overlay and reduce the opacity until you achieve a more natural look.

Add Shadows

Start to define the form by adding shadows based on a defined light source. In this case, my light is above the shoe, so shadows will be cast on the lower parts.  This step is done by adding value in large sections with a black Airbrush, and erasing where needed.

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STEP 1: Define the general form of the shoe by adding shadow where the fabric curves away from the light source.

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STEP 2: Add large sections of shadow with the Airbrush to achieve a smooth appearance.

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STEP 3: Use the Hard Eraser to erase and define the areas in shadow.

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STEP 4: Lower the opacity of the shadow layer until it looks about right.

 

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Continue to use the Airbrush and Hard Eraser technique to add shadows where needed. Here you can see the form of the shoe is starting to come together.

Add Highlights

Doing the same as you have done with the shadows, create highlights above the linework layer using a white Airbrush and Hard Eraser. Use the Hard Eraser within the form to create the appearance of glossy materials.

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Edge Highlights and Material Breaks

Using a white Pencil, add crisp highlights to the edges of forms and areas where two materials meet. This creates a realistic appearance, and helps explain how the shoe is constructed.

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Glowing Highlights

On a layer above the highlights, use a white Airbrush to create bright highlights on the edges. I like to set the layer blending mode to Soft Glow, as this has a more dramatic appearance.

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Increase Contrast

The final step for me is to Duplicate the shadows layer and highlight layer, and then adjust the opacity of the duplicated layers to a desired effect. Find a balance between having enough contrast to give the image a dramatic look, without losing detail in the design.

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Exploring Colors

Remember when I said to keep your color layers separate? Here’s where it is going to come in handy. By locking the transparency of the color layers, you can easily brush on new colors and explore different colorways.

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Layer organization: 1) Highlights, 2) Lines, 3) Shadows, 4) Texture, 5) Colors, 6) Ground Shadow, 7) Background

A Quick Summary

Now that we’ve finished the final render, let’s review how we got here!

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Download the PDF

If you like this workflow and want to grab it forever, download the The Basics of Shoe Design PDF tutorial. If you like Hudson’s style of drawing (and honestly, who wouldn’t?), you should follow his Sketch Blog. He’s working his way through a 365-day drawing challenge, so you can see a new beautiful industrial design or drawing every day.